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PONG

Video Game

PONG: a very simple and well knowned classic game, but this time with great audio! The SFX were made using music instruments: 

-     Woodblock: ball colliding with the walls;

-     Claves: ball colliding with the paddles;

-     Triangle: goal sounds.

Each of these sounds includes several variations of the same sound to ensure a better immersion of the player. It goes without saying that the effect is much less striking than with footsteps, but you can still hear it nonetheless. The voice samples  are not recordings of my voice: they are, in fact, public domain recordings found on https://opengameart.org/. The sounds were directly implemented in the game using Unity's native components and managed via code (C#). The code was written so that thet ball would never get stuck into a vetical or horizontal pattern by comparing its collision points on impact, gently altering the ball's trajectory towards the center if necessary. This is done using a normalized vector in order to not alter the ball's acceleration curve. This game was made using Unity (2019.4).

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